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Latest News: Annihilation Lurking Closer

Well if there's one thing I'm clearly terrible at, it's estimating time and the complexity of finishing a game. After so many delays, I should have known not to be overly optimistic—and in the scramble to try to live up to my prior word, I only became more stressed and crippled with project fatigue and burnout. It's perhaps my biggest flaw, and one of the reasons why I haven't officially announced the game yet or done the typical long-lead style of marketing / buildup. In simple terms: pressure is my nemesis and the thought of revealing a still in-progress work is just a nightmare.

While it may be financially risky and unconventional, I tend to think that a complete game launch out of nowhere holds a much higher value proposition to would-be consumers than a gradual public marathon-style completion that drags everyone endlessly along. Call it a gamble, but I know how terrible waiting for something can be, and to that end I don't want to further disappoint people with my failure to finish in a scheduled and timely manner—especially with my habit and chronic need of taking massive breaks to climb out of development burnout and programming / drawing avoidance. And while I often imagine myself as a game developer, in truth I'm just a dude.

I can't quite be sure how many of these last weeks have been totally wasted, but I can at least say that my mind is finally refreshed again and I'm back to developing the game. Though a downside of that long recovery is that I now have to re-go over forgotten code and work to make it better.

Additionally, while I had previously thought the programming was almost done, there are actually a few major technical things that I stupidly overlooked and still need to tackle for the game to be completed. But things are actually improving and getting closer.

I know this isn't the update that was hoped for, but to the select few people that personally know about Annihilation—and to the unknown 55 that have already wishlisted the game on Steam—I want to apologize for the continued delay, but also to say thank you for giving me my space to silently continue working beneath the broader gaming radar. It certainly won't always be like this, and perhaps part of my slow progress is because of that very thing: the fear of success and change.

Anyways, that's enough written words for the present time. I can't say exactly when it will be, but I do promise that the next published post will be the "One". In the meantime, stay tuned and be surprised that Annihilation is in fact coming and soon...