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[Development Progress: _________________________________________________ ]
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And so development begins again from scratch, but the good news is that progress can't go any lower than zero... =]
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Countdown to Annihilation: 26 days .....................................................
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____________________________________________________________________________________
Status Workflow: (Not Done) (In Progress) (Completed): (Finalized)
____________________________________________________________________________________
// Game Data: .................... (Checkpoint)
Profile Screen: ............. (Complete)
Save System: ............... (Checkpoint)
--
// Startup Protocol: ............. (Checkpoint)
Loading Screen: ........... (Complete)
Logo Screen: ................ (Complete)
--
// Main Menu: ..................... (Checkpoint)
Annihilation Logo: ......... (Placeholder)
Title Promo Art: ............. (Placeholder)
Game Hub: ................... (Placeholder)
Steam Link: ................... (Placeholder)
Menu Buttons: ............... (Complete)
--
// Play Setup Screen: ......... (Checkpoint)
Game Mode Select: ...... (Complete)
Loadout Select: ............. (Complete)
Annihilator Select: ......... (Checkpoint)
Vexxi Select: .................. (Placeholder)
Scoregirl Select: ............. (Placeholder)
--
// Customization Screen: .... (Checkpoint)
Hud Settings: ................ (Placeholder)
Environment Settings: ... (Placeholder)
Enemy Settings: ............ (Placeholder)
Weapon Settings: .......... (Placeholder)
Auxiliary Settings: .......... (Placeholder)
Ability Settings: .............. (Placeholder)
Annihilator Settings: ....... (Placeholder)
Vexxi Settings: ............... (Placeholder)
Scoregirl Settings: .......... (Placeholder)
Interface Settings: .......... (Placeholder)
Cutscene Settings: ......... (Placeholder)
Preset Settings: .............. (Placeholder)
--
// Options Screen: ............... (In Progress)
Control Options: ............ (Not Done)
Game Options: .............. (Placeholder)
Audio Options: ............... (Not Done)
Video Options: ............... (Not Done)
Legacy Options: ............. (Placeholder)
--
// Extras Screen: .................. (Not Done)
Achievements Screen: ... (Not Done)
Unlockables Screen: ...... (Not Done)
Info Screen: .................... (Not Done)
Stats Screen: .................. (Not Done)
--
// Arcade Game Mode: ......... (Not Done)
Controls Screen: ............ (Not Done)
Upgrade Screen: ............ (Not Done)
Game Over Screen: ........ (Not Done)
Highscore Screen: .......... (Not Done)
--
// Campaign Game Mode: ..... (Not Done)
Tutorial Intro: ................... (Not Done)
Wave Complete Screen: .. (Not Done)
Upgrades Screen: ............ (Not Done)
Store Screen: ................... (Not Done)
Intel Screen: ..................... (Not Done)
Deployment Screen: ......... (Not Done)
Launch Screen: ................ (Not Done)
Game Over Screen: .......... (Not Done)
Highscore Screen: ............ (Not Done)
--
// Game Mechanics: ............... (Not Done)
Annihilator: ....................... (Not Done)
Weapons: ......................... (Not Done)
Auxiliaries: ........................ (Not Done)
Abilities: ............................ (Not Done)
Upgrades: ......................... (Not Done)
Enemies: ........................... (Not Done)
Bosses: ............................. (Not Done)
Environments: ................... (Not Done)
Hud: .................................. (Not Done)
Wave Systems: ................. (Not Done)
Vexxi: ................................ (Not Done)
Scoregirl: ........................... (Not Done)
Highscore: ......................... (Not Done)
Achievements: ................... (Not Done)
Unlockables: ...................... (Not Done)
Stats: .................................. (Not Done)
--
// Game Art: ............................ (Not Done)
Annihilator: ....................... (Not Done)
Annihilator Unlocks: ......... (Not Done)
Weapons: ......................... (Not Done)
Auxiliaries: ........................ (Not Done)
Abilities: ............................ (Not Done)
Upgrade Icons: ................. (Not Done)
Enemies: ........................... (Not Done)
Bosses: ............................. (Not Done)
Environments: ................... (Not Done)
Hud Icons: ......................... (Not Done)
Vexxi: ................................. (Not Done)
Vexxi Unlocks: ................... (Not Done)
Scoregirl: ............................ (Not Done)
Scoregirl Unlocks: .............. (Not Done)
Achievement Icons: ............ (Not Done)
Unlockable Icons: ............... (Not Done)
Interface Menus: ................. (Not Done)
--
// Game SFX: .......................... (Not Done)
Weapons: ......................... (Not Done)
Auxiliaries: ........................ (Not Done)
Abilities: ............................ (Not Done)
Damage: ........................... (Not Done)
Death: ............................... (Not Done)
Destruction: ....................... (Not Done)
Interface: ............................ (Not Done)
Announcer: ......................... (Not Done)
--
// Cutscenes: ........................... (Not Done)
Sketch Animatics: ............ (On Hold)
Intro: Art: ........................... (Not Done)
Intro: Animation: ............... (Not Done)
Ending 1: Art: .................... (Not Done)
Ending 1: Animation: ........ (Not Done)
Ending 2: Art: .................... (Not Done)
Ending 2: Animation: ......... (Not Done)
Ending 3: Art: ..................... (Not Done)
Ending 3: Animation: .......... (Not Done)
--
// Trailers: ................................ (Not Done)
Announce: Art: .................. (Not Done)
Announce: Animation: ....... (Not Done)
Announce: Voiceover: ....... (Not Done)
Gameplay: Art: .................. (Not Done)
Gameplay: Animation: ....... (Not Done)
Gameplay: Voiceover: ....... (Not Done)
Launch: Art: ....................... (Not Done)
Launch: Animation: ............ (Not Done)
Launch: Voiceover: ............ (Not Done)
--
// Debug Tools: ........................ (Not Done)
Resource Commander: ..... (Checkpoint)
Cutscene Commander: ..... (Checkpoint)
--
// Credits Screen: .................... (Not Done)
--
// Testing: ................................ (Not Done)
...
================================================================================
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[Project Update Log: ____________________________________________________ ]
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...
//--3/6/2026---
//--3/5/2026---
-Continued work on: the Options Screen -- (setup the Game Preferences page with placeholder settings...)
//--3/4/2026---
[Life stuff...]
//--3/3/2026---
-Continued work on: the Options Screen -- (setup a placeholder Legacy Override page for future balance testing...)
//--3/2/2026---
-Continued work on: the Options Screen -- (setting up the main structure for the different menu pages...)
//--3/1/2026---
-Began work on: the Options Screen -- (mostly just a planning day...)
//--2/28/2026---
[Break day...]
//--2/27/2026---
-Completed basic work on: the Customization Screen -- (modifying every asset into customizable pixels will come later...)
//--2/26/2026---
-Continued work on: the Customization Screen -- (implementing the color preview and slider system for customization...)
//--2/25/2026---
-Continued work on: the Customization Screen -- (solidifying all the sub-menu links and navigation structure...)
//--2/24/2026---
-Continued work on: the Customization Screen -- (setting up all the nested menus and hierarchies...)
//--2/23/2026---
-Began work on: the Customization Screen -- (just some basic interface setup for the expansive customization suite...)
//--2/22/2026---
[Failed or Bought More Runway?] -- (Both technically true) -- //* Added time to the countdown to be more accurate...
//--2/21/2026---
-Completed primary work on: the Play Setup Screen -- (just art customization stuff left to work on later...)
//--2/20/2026---
-Continued work on: the Play Setup Screen -- (now just have to modify the interface elements...)
//--2/19/2026---
-Continued work on: the Play Setup Screen -- (finally almost have it organized how I want...)
//--2/18/2026---
-Restarted work on: the Play Setup Screen -- (overhauling how the whole structure is setup...)
//--2/17/2026---
[Life stuff...]
//--2/16/2026---
[Life stuff =[
//--2/15/2026---
-Continued work on: the Play Setup Screen -- (interface setup stuff...)
//--2/14/2026---
-Began work on: the Play Setup Screen -- (creating the structure for all the game variables and customization...)
//--2/13/2026---
-[Break day...]
//--2/12/2026---
-Completed primary work on: the Profile Screen
//--2/11/2026---
-Continued work on: the Profile Screen -- (now just some interface reworks are left...)
//--2/10/2026---
-Continued work on: the Profile Screen -- (finally almost finished with the structure modifications...)
//--2/9/2026---
-Resumed work on: the Profile Screen -- (though wasn't able to get much done...)
//--2/8/2026---
[Sick Day =[
//--2/7/2026---
[Sick Day =[
//--2/6/2026---
-Restarted work on: the Profile Screen -- (still working on the overall system...)
//--2/5/2026---
-Completed the: Startup > Loading Screen
-Completed the: Startup > Logo Screen
-Completed basic work on: the Main Menu -- (just functionality and layout for now, the final visual stuff will come later...)
//--2/4/2026---
-Continued work on: the Profile Screen -- (mostly with the interface elements)
//--2/3/2026---
-Began work on: the Profile Screen -- (setting up the structure to allow for multiple games / independent save slots)
//--2/2/2026---
-Completed basic work on: the Save System -- (though it will need to be updated with data as the game is built...)
//--2/1/2026---
-Began work on: the Save System -- (just foundation level experiment stuff)
//--1/31/2026---
[x] -- (remainder of January will regrettably be dead due to changing life situation.) February will have to be The Month!
//--1/30/2026---
[x] -- (remainder of January will regrettably be dead due to changing life situation.) February will have to be The Month!
//--1/29/2026---
[x] -- (remainder of January will regrettably be dead due to changing life situation.) February will have to be The Month!
//--1/28/2026---
[x] -- (remainder of January will regrettably be dead due to changing life situation.) February will have to be The Month!
//--1/27/2026---
[x] -- (remainder of January will regrettably be dead due to changing life situation.) February will have to be The Month!
//--1/26/2026---
[x] -- (remainder of January will regrettably be dead due to changing life situation.) February will have to be The Month!
//--1/25/2026---
[Life stuff =|
//--1/24/2026---
[Planning day...]
//--1/23/2026---
-Completed basic work on Cutscene Commander -- (though more will need to be done...)
-Halted all work on Cutscenes -- (sadly I need to just make the game and animate with whatever time is left at the end...)
//--1/22/2026---
-Continued to work on: Cutscene Commander -- (but thinking a pivot is needed to scale things down to move forward...)
//--1/21/2026---
-Continued work on: Cutscene Commander -- (got stuck on a technical issue for a long time...)
//--1/20/2026---
[Life organization stuff...]
//--1/19/2026---
[Break day...]
//--1/18/2026---
[Break day =[
//--1/17/2026---
-Continued to work on: Cutscene Commander -- (still alot that needs to be done)
//--1/16/2026---
-Continued to work on: Cutscene Commander -- (still building the core systems that the animation logic will run off of)
-Made a cmd script to backup the game project directory after revisions -- (making build updates and edits safer)
//--1/15/2026---
-Began work on: Cutscene Commander -- (my custom in-game tool for animation workflow and cutscene management)
//--1/14/2026---
[Break day...]
//--1/13/2026---
[Break day =]
//--1/12/2026---
-Began initial work on Cutscenes -- (currently just trying to make rough animatic tests)
//--1/11/2026---
-Completed basic work on : Resource Commander -- (though more changes will be done and features added over time)
-Drawing practice
//--1/10/2026---
-Continued to work on: Resource Commander -- (still more dev things remaining before actual game work can start)
-Drawing practice
//--1/9/2026---
-Restarted work on: Resource Commander -- (still working on the best structure to account for all the data connections)
-Made a cmd script to make extracting art files from prior project versions faster -- (and ready for importing)
//--1/8/2026---
-Continued the process of sorting through the thousands of prior project files and versions -- (good enough for now...)
-Animation practice
//--1/7/2026---
-Continued the process of sorting through the thousands of prior project files and versions -- (brain feeling more free...)
-Drawing practice
//--1/6/2026---
-Continued the process of sorting through the thousands of prior project files and versions -- (still so much to process...)
-Drawing practice
//--1/5/2026---
-Continued the process of sorting through the thousands of prior project files and versions -- (making progress...)
-Drawing practice
//--1/4/2026---
-Continued the process of sorting through the thousands of prior project files and versions -- (this will take awhile...)
//--1/3/2026---
-Continued work on: Resource Commander -- (currently stuck on some technical issues)
-Began the process of sorting through the chaos of prior project versions (to hopefully save some future coding time)
-Drawing practice
//--1/2/2026---
-Continued work on: Resource Commander -- (mostly just a planning day)
//--1/1/2026---
-Began work on: Resource Commander -- (my custom in-game tool for object management and debug information)
//--12/31/2025---
-Website Overhaul
-Project Restart...
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