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Annihilation - Development Tracker

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[Development Progress: _________________________________________________ ]    
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And so development begins again from scratch, but the good news is that progress can't go any lower than zero... =]

—x—

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Countdown to Annihilation: 26 days .....................................................
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—x—

____________________________________________________________________________________

Status Workflow:        (Not Done)        (In Progress)        (Completed):        (Finalized)
____________________________________________________________________________________

       // Game Data: .................... (Checkpoint)
              Profile Screen: ............. (Complete)
              Save System: ............... (Checkpoint)
       --
       // Startup Protocol: ............. (Checkpoint)
              Loading Screen: ........... (Complete)
              Logo Screen: ................ (Complete)
       --
       // Main Menu: ..................... (Checkpoint)
              Annihilation Logo: ......... (Placeholder)
              Title Promo Art: ............. (Placeholder)
              Game Hub: ................... (Placeholder)
              Steam Link: ................... (Placeholder)
              Menu Buttons: ............... (Complete)
       --
       // Play Setup Screen: ......... (Checkpoint)
              Game Mode Select: ...... (Complete)
              Loadout Select: ............. (Complete)
              Annihilator Select: ......... (Checkpoint)
              Vexxi Select: .................. (Placeholder)
              Scoregirl Select: ............. (Placeholder)
       --
       // Customization Screen: .... (Checkpoint)
              Hud Settings: ................ (Placeholder)
              Environment Settings: ... (Placeholder)
              Enemy Settings: ............ (Placeholder)
              Weapon Settings: .......... (Placeholder)
              Auxiliary Settings: .......... (Placeholder)
              Ability Settings: .............. (Placeholder)
              Annihilator Settings: ....... (Placeholder)
              Vexxi Settings: ............... (Placeholder)
              Scoregirl Settings: .......... (Placeholder)
              Interface Settings: .......... (Placeholder)
              Cutscene Settings: ......... (Placeholder)
              Preset Settings: .............. (Placeholder)
       --
       // Options Screen: ............... (In Progress)
              Control Options: ............ (Not Done)
              Game Options: .............. (Placeholder)
              Audio Options: ............... (Not Done)
              Video Options: ............... (Not Done)
              Legacy Options: ............. (Placeholder)
       --
       // Extras Screen: .................. (Not Done)
              Achievements Screen: ... (Not Done)
              Unlockables Screen: ...... (Not Done)
              Info Screen: .................... (Not Done)
              Stats Screen: .................. (Not Done)
       --
       // Arcade Game Mode: ......... (Not Done)
              Controls Screen: ............ (Not Done)
              Upgrade Screen: ............ (Not Done)
              Game Over Screen: ........ (Not Done)
              Highscore Screen: .......... (Not Done)
       --
       // Campaign Game Mode: ..... (Not Done)
              Tutorial Intro: ................... (Not Done)
              Wave Complete Screen: .. (Not Done)
              Upgrades Screen: ............ (Not Done)
              Store Screen: ................... (Not Done)
              Intel Screen: ..................... (Not Done)
              Deployment Screen: ......... (Not Done)
              Launch Screen: ................ (Not Done)
              Game Over Screen: .......... (Not Done)
              Highscore Screen: ............ (Not Done)
       --
       // Game Mechanics: ............... (Not Done)
              Annihilator: ....................... (Not Done)
              Weapons: ......................... (Not Done)
              Auxiliaries: ........................ (Not Done)
              Abilities: ............................ (Not Done)
              Upgrades: ......................... (Not Done)
              Enemies: ........................... (Not Done)
              Bosses: ............................. (Not Done)
              Environments: ................... (Not Done)
              Hud: .................................. (Not Done)
              Wave Systems: ................. (Not Done)
              Vexxi: ................................ (Not Done)
              Scoregirl: ........................... (Not Done)
              Highscore: ......................... (Not Done)
              Achievements: ................... (Not Done)
              Unlockables: ...................... (Not Done)
              Stats: .................................. (Not Done)
       --
       // Game Art: ............................ (Not Done)
              Annihilator: ....................... (Not Done)
              Annihilator Unlocks: ......... (Not Done)
              Weapons: ......................... (Not Done)
              Auxiliaries: ........................ (Not Done)
              Abilities: ............................ (Not Done)
              Upgrade Icons: ................. (Not Done)
              Enemies: ........................... (Not Done)
              Bosses: ............................. (Not Done)
              Environments: ................... (Not Done)
              Hud Icons: ......................... (Not Done)
              Vexxi: ................................. (Not Done)
              Vexxi Unlocks: ................... (Not Done)
              Scoregirl: ............................ (Not Done)
              Scoregirl Unlocks: .............. (Not Done)
              Achievement Icons: ............ (Not Done)
              Unlockable Icons: ............... (Not Done)
              Interface Menus: ................. (Not Done)
       --
       // Game SFX: .......................... (Not Done)
              Weapons: ......................... (Not Done)
              Auxiliaries: ........................ (Not Done)
              Abilities: ............................ (Not Done)
              Damage: ........................... (Not Done)
              Death: ............................... (Not Done)
              Destruction: ....................... (Not Done)
              Interface: ............................ (Not Done)
              Announcer: ......................... (Not Done)
       --
       // Cutscenes: ........................... (Not Done)
              Sketch Animatics: ............ (On Hold)
              Intro: Art: ........................... (Not Done)
              Intro: Animation: ............... (Not Done)
              Ending 1: Art: .................... (Not Done)
              Ending 1: Animation: ........ (Not Done)
              Ending 2: Art: .................... (Not Done)
              Ending 2: Animation: ......... (Not Done)
              Ending 3: Art: ..................... (Not Done)
              Ending 3: Animation: .......... (Not Done)
       --
       // Trailers: ................................ (Not Done)
              Announce: Art: .................. (Not Done)
              Announce: Animation: ....... (Not Done)
              Announce: Voiceover: ....... (Not Done)
              Gameplay: Art: .................. (Not Done)
              Gameplay: Animation: ....... (Not Done)
              Gameplay: Voiceover: ....... (Not Done)
              Launch: Art: ....................... (Not Done)
              Launch: Animation: ............ (Not Done)
              Launch: Voiceover: ............ (Not Done)
       --
       // Debug Tools: ........................ (Not Done)
              Resource Commander: ..... (Checkpoint)
              Cutscene Commander: ..... (Checkpoint)
       --
       // Credits Screen: .................... (Not Done)
       --
       // Testing: ................................ (Not Done)
       ...

================================================================================

—x—


______________________________________________________________________________________

[Project Update Log: ____________________________________________________ ]    
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...

//--3/6/2026---

       
       

//--3/5/2026---

       -Continued work on: the Options Screen -- (setup the Game Preferences page with placeholder settings...)

//--3/4/2026---

       [Life stuff...]

//--3/3/2026---

       -Continued work on: the Options Screen -- (setup a placeholder Legacy Override page for future balance testing...)

//--3/2/2026---

       -Continued work on: the Options Screen -- (setting up the main structure for the different menu pages...)

//--3/1/2026---

       -Began work on: the Options Screen -- (mostly just a planning day...)

//--2/28/2026---

       [Break day...]

//--2/27/2026---

       -Completed basic work on: the Customization Screen -- (modifying every asset into customizable pixels will come later...)

//--2/26/2026---

       -Continued work on: the Customization Screen -- (implementing the color preview and slider system for customization...)

//--2/25/2026---

       -Continued work on: the Customization Screen -- (solidifying all the sub-menu links and navigation structure...)

//--2/24/2026---

       -Continued work on: the Customization Screen -- (setting up all the nested menus and hierarchies...)

//--2/23/2026---

       -Began work on: the Customization Screen -- (just some basic interface setup for the expansive customization suite...)

//--2/22/2026---

       [Failed or Bought More Runway?] -- (Both technically true) -- //* Added time to the countdown to be more accurate...

//--2/21/2026---

       -Completed primary work on: the Play Setup Screen -- (just art customization stuff left to work on later...)

//--2/20/2026---

       -Continued work on: the Play Setup Screen -- (now just have to modify the interface elements...)

//--2/19/2026---

       -Continued work on: the Play Setup Screen -- (finally almost have it organized how I want...)

//--2/18/2026---

       -Restarted work on: the Play Setup Screen -- (overhauling how the whole structure is setup...)

//--2/17/2026---

       [Life stuff...]

//--2/16/2026---

       [Life stuff =[

//--2/15/2026---

       -Continued work on: the Play Setup Screen -- (interface setup stuff...)

//--2/14/2026---

       -Began work on: the Play Setup Screen -- (creating the structure for all the game variables and customization...)

//--2/13/2026---

       -[Break day...]

//--2/12/2026---

       -Completed primary work on: the Profile Screen

//--2/11/2026---

       -Continued work on: the Profile Screen -- (now just some interface reworks are left...)

//--2/10/2026---

       -Continued work on: the Profile Screen -- (finally almost finished with the structure modifications...)

//--2/9/2026---

       -Resumed work on: the Profile Screen -- (though wasn't able to get much done...)

//--2/8/2026---

       [Sick Day =[

//--2/7/2026---

       [Sick Day =[

//--2/6/2026---

       -Restarted work on: the Profile Screen -- (still working on the overall system...)

//--2/5/2026---

       -Completed the: Startup > Loading Screen
       -Completed the: Startup > Logo Screen
       -Completed basic work on: the Main Menu -- (just functionality and layout for now, the final visual stuff will come later...)

//--2/4/2026---

       -Continued work on: the Profile Screen -- (mostly with the interface elements)

//--2/3/2026---

       -Began work on: the Profile Screen -- (setting up the structure to allow for multiple games / independent save slots)

//--2/2/2026---

       -Completed basic work on: the Save System -- (though it will need to be updated with data as the game is built...)

//--2/1/2026---

       -Began work on: the Save System -- (just foundation level experiment stuff)

//--1/31/2026---

       [x] -- (remainder of January will regrettably be dead due to changing life situation.)   February will have to be The Month!

//--1/30/2026---

       [x] -- (remainder of January will regrettably be dead due to changing life situation.)   February will have to be The Month!

//--1/29/2026---

       [x] -- (remainder of January will regrettably be dead due to changing life situation.)   February will have to be The Month!

//--1/28/2026---

       [x] -- (remainder of January will regrettably be dead due to changing life situation.)   February will have to be The Month!

//--1/27/2026---

       [x] -- (remainder of January will regrettably be dead due to changing life situation.)   February will have to be The Month!

//--1/26/2026---

       [x] -- (remainder of January will regrettably be dead due to changing life situation.)   February will have to be The Month!

//--1/25/2026---

       [Life stuff =|

//--1/24/2026---

       [Planning day...]

//--1/23/2026---

       -Completed basic work on Cutscene Commander -- (though more will need to be done...)
       -Halted all work on Cutscenes -- (sadly I need to just make the game and animate with whatever time is left at the end...)

//--1/22/2026---

       -Continued to work on: Cutscene Commander -- (but thinking a pivot is needed to scale things down to move forward...)

//--1/21/2026---

       -Continued work on: Cutscene Commander -- (got stuck on a technical issue for a long time...)

//--1/20/2026---

       [Life organization stuff...]

//--1/19/2026---

       [Break day...]

//--1/18/2026---

       [Break day =[

//--1/17/2026---

       -Continued to work on: Cutscene Commander -- (still alot that needs to be done)

//--1/16/2026---

       -Continued to work on: Cutscene Commander -- (still building the core systems that the animation logic will run off of)
       -Made a cmd script to backup the game project directory after revisions -- (making build updates and edits safer)

//--1/15/2026---

       -Began work on: Cutscene Commander -- (my custom in-game tool for animation workflow and cutscene management)

//--1/14/2026---

       [Break day...]

//--1/13/2026---

       [Break day =]

//--1/12/2026---

       -Began initial work on Cutscenes -- (currently just trying to make rough animatic tests)

//--1/11/2026---

       -Completed basic work on : Resource Commander -- (though more changes will be done and features added over time)
       -Drawing practice

//--1/10/2026---

       -Continued to work on: Resource Commander -- (still more dev things remaining before actual game work can start)
       -Drawing practice

//--1/9/2026---

       -Restarted work on: Resource Commander -- (still working on the best structure to account for all the data connections)
       -Made a cmd script to make extracting art files from prior project versions faster -- (and ready for importing)

//--1/8/2026---

       -Continued the process of sorting through the thousands of prior project files and versions -- (good enough for now...)
       -Animation practice

//--1/7/2026---

       -Continued the process of sorting through the thousands of prior project files and versions -- (brain feeling more free...)
       -Drawing practice

//--1/6/2026---

       -Continued the process of sorting through the thousands of prior project files and versions -- (still so much to process...)
       -Drawing practice

//--1/5/2026---

       -Continued the process of sorting through the thousands of prior project files and versions -- (making progress...)
       -Drawing practice

//--1/4/2026---

       -Continued the process of sorting through the thousands of prior project files and versions -- (this will take awhile...)

//--1/3/2026---

       -Continued work on: Resource Commander -- (currently stuck on some technical issues)
       -Began the process of sorting through the chaos of prior project versions (to hopefully save some future coding time)
       -Drawing practice

//--1/2/2026---

       -Continued work on: Resource Commander -- (mostly just a planning day)

//--1/1/2026---

       -Began work on: Resource Commander -- (my custom in-game tool for object management and debug information)

//--12/31/2025---

       -Website Overhaul
       -Project Restart...

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